The project aims at identifying the creative dynamics that occur when young people aged 12-20 are involved with social media activities in relation to natural science museums. It also studies how their interaction and reflection processes relate to the content and the communication purposes intended by the museums.
The PhD project studies learning across contexts at a cultural history museum. Drawing on theories from socio-cultural, media and museum studies, and a mixed method approach the project aims to investigate and understand, how different media solutions within the museum space online as well as offline influences young people's museum and learning experience.
The project deals with how mobile media can be used to scaffold young peoples’ creative science learning in a semi-formal learning context. The project positions itself between the research fields of semi-formal learning, digital literacy and museology, and qualitative studies are conducted in the science center Experimentarium’s semi-formal learning environment consisting of a school workshop "Energy agent for a day" and the associated exhibition.
The PhD project explores collaboration between museums and creative industries in developing ICT that support museum experiences in innovative ways. The theme is investigated on two levels: A macro level focusing on how different forms of collaboration are established and developed and a micro level focusing on how collaboration outplays in the creative processes of developing ideas and concepts for ICT.
The second generation of web-based communities and hosted services facilitates collaboration and sharing between users and reciprocity between users and providers, embracing open communication, decentralization of authority, and freedom to share and re-use. Such uses challenge received notions of organisational structure, distribution of professional authority and organisational branding....
The project explores quantitative modeling and scale measurement as methods for evaluating learning in digital workshops for students in the age of 13 to 19. A typology of students’ learning experiences and an analytical model to measure effects of educators performance and qualities of content creation using digital media on reflection is established.