Digital media, participation and the museum experience

The PhD project studies learning across contexts at a cultural history museum. Drawing on theories from socio-cultural, media and museum studies, and a mixed method approach the project aims to investigate and understand, how different media solutions within the museum space online as well as offline influences young people's museum and learning experience.

Learning outside the museum: challenges in digital museum education in the Danish secondary classroom

The project investigates how Danish secondary school students (15-19 years old) and their teachers perceive and use digital museum learning resources. With a point of departure in cultural historical activity theory and Pierre Bourdieu's theory on field and habitus, the project explores the challenges and tensions surrounding the use of digital museum education materials in the classroom when the museum is not physically present.

Digital science literacy using social and mobile media in a science center learning context

The project deals with how mobile media can be used to scaffold young peoples’ creative science learning in a semi-formal learning context. The project positions itself between the research fields of semi-formal learning, digital literacy and museology, and qualitative studies are conducted in the science center Experimentarium’s semi-formal learning environment consisting of a school workshop "Energy agent for a day" and the associated exhibition.

Evaluating young people's learning processes in art museums

The project explores quantitative modeling and scale measurement as methods for evaluating learning in digital workshops for students in the age of 13 to 19. A typology of students’ learning experiences and an analytical model to measure effects of educators performance and qualities of content creation using digital media on reflection is established.

Aesthetic learning, animation filmmaking and ict

The aim of the PhD project is to advance a granular understanding of media literacy by analysing relations between media production and consumption. I co-designed an online learning resource, "The animation island" (AnimationsØen),  for the production of  multimodal, animated film and studied Danish upper-secondary school students’ appropriation of the resources...

Interactive textual analysis

The PhD project studies learning potentials and practices resulting from an integration of media, literary and prose texts in mothertongue teaching (Danish) in upper-secondary education. In theoretical terms, the project surveyed Scandinavian research on learning resources and adopted a sociocultural approach to learning and a multimodal approach to textual competence...