Projects

Digital media, participation and the museum experience

The PhD project studies learning across contexts at a cultural history museum. Drawing on theories from socio-cultural, media and museum studies, and a mixed method approach the project aims to investigate and understand, how different media solutions within the museum space online as well as offline influences young people's museum and learning experience.

Digital science literacy using social and mobile media in a science center learning context

The project deals with how mobile media can be used to scaffold young peoples’ creative science learning in a semi-formal learning context. The project positions itself between the research fields of semi-formal learning, digital literacy and museology, and qualitative studies are conducted in the science center Experimentarium’s semi-formal learning environment consisting of a school workshop "Energy agent for a day" and the associated exhibition.

The rock map of Denmark

The aim of the project is to investigate how a digital social network site (Web 2.0) can be applied to facilitate collection, selection and creation of knowledge in a museum setting where rock and popular music is the topic. In methodological terms, the investigation applies ethnological methods as well as a collaborative design process involving users and other stakeholders.

Digital innovation: organizational challenges

The second generation of web-based communities and hosted services facilitates collaboration and sharing between users and reciprocity between users and providers, embracing open communication, decentralization of authority, and freedom to share and re-use. Such uses challenge received notions of organisational structure, distribution of professional authority and organisational branding....

Evaluating young people's learning processes in art museums

The project explores quantitative modeling and scale measurement as methods for evaluating learning in digital workshops for students in the age of 13 to 19. A typology of students’ learning experiences and an analytical model to measure effects of educators performance and qualities of content creation using digital media on reflection is established.

Aesthetic learning, animation filmmaking and ict

The aim of the PhD project is to advance a granular understanding of media literacy by analysing relations between media production and consumption. I co-designed an online learning resource, "The animation island" (AnimationsØen),  for the production of  multimodal, animated film and studied Danish upper-secondary school students’ appropriation of the resources...